$POACHER — colours, and the job each one does

THE DAY (the site)
  #CBE6CE  bg        the mint. page background.
  #DEF0E0  surface   cards and panels on mint.
  #A8CDB0  edge      borders on mint.
  #0A7A2B  deep      kelly green. strong sections, footer, title bars.
  #086322  deep-dk   cards sitting on kelly.
  #0B3319  ink       body text on mint. also the outline on everything.
  #3E6B4C  ink-2     secondary text.
  #F4F0E4  cream     text on kelly, and text on the night stage.

ACCENTS
  #F5E14E  lemon     the fruit. every call to action.
  #E9FC48  lime      the character's eyes and the in-game score.
                     NOT a UI colour. do not make buttons out of this.
  #405E46  lincoln   the character's green. details, never a background.
  #7A5230  leather   the primary buttons inside games. tags.
  #F5C542  amber     the guard. threat. only ever inside a game.
  #B02A30  danger    safety warnings on light backgrounds.

THE NIGHT (inside the games only)
  #14110C  night-900  the base. almost black, and GREEN — never grey.
  #2E271D  night-700  the shadow.
  #A69C8C  night-muted  text on the night stage.

The rule the palette is built on: the character holds because of VALUE
contrast, not hue. He is the darkest shape on a light field.
